I did a talk in Cocoaheads Beijing yesterday on the topic “Text Layout with Core Text”, and here is my slides (4 MB, pdf). I may write a more detailed article on Core Text typesetting later, stay tuned.
Recently I’m looking for a way to make Safari AdBlock support Safari in 64-bit. 64-bit apps stopped loading Input Manager bundles, so it is impossible to use SIMBL in 64-bit apps either. Neither does PlugSuit (which is using mach_inject). The web plugin solution suggested by 1Password team stopped working too. Frankly, I think it’s time [...]
Update: CWS provided a solution in comment: opening Terminal and entering defaults -currentHost write -globalDomain AppleFontSmoothing -int 2, after re-login, everything is back to normal again! Update: Turns out the problem is not just from Dell, various 3rd party display manufactures including Samsung, LG, HP and EIZO also have the same issue. A very tricky [...]
手头在玩的几个主机和掌机包括 Wii, PS2, Xbox 360, PSP 和 NDSL,大部分网上能找到的信息都是 PC 上的使用方法,Mac 下要用的话,偶尔有点地方需要注意的,这里顺便记录一下。 Wii 现在大家一般都软解后用 USB Loader,这个一般无非是把下载下来的游戏镜像文件复制到移动硬盘里的 WBFS 文件系统中,在 Mac 下,WBFS for MacOS X 是最方便的工具。偶尔需要提取 Wii 游戏光盘镜像时,wiiscrubber-ng 是个不太完全的移植,我略作了一点修改。 PS2 无非是刻盘,这个用系统自带的 Disk Utility 就可以胜任。 Xbox 360 的刻盘稍微无法一点,因为是双层 DVD,有时需要设置分层点,iBurn360 或者 OSx360 都可以设置分层点进行刻录,其中 OSx360 在刻录新的 Wave 3 游戏时,需要去掉“Require Stealth Verification”选项。 PSP 偶尔需要转换 CSO 和 ISO 格式,Prometeus 是一个很好的工具。 NDSL 没什么可说的,使用了烧录卡后就是往 TF [...]
I’m pleased to announce vim-cocoa 0.3 is released. The main update is it now have full Mac OS X 10.6 support. What’s New? 0.3.2 Fix frame height calculation when GUI tabline is enabled Add back missing helptags 0.3.1 Fix crashing on loading non-UTF-8 menu translations (reported by ducksteven and dyroro) Fix delayed refreshing (reported by [...]
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